I only make one game: Striker.

It’s been many other games in the past, mostly existing as thoughts in my head, but I realise now that it has always had the same goal.

Back in the 80s, when Dungeons & Dragons was new, innocent (if occasionally associated with devil-worshippery), mostly only socially-awkward people such as myself played it.

Unlike my fellow players, science-fiction was my first love, not fantasy (and yeah, Gamma World didn’t really cut it, for me).

Anyway, I discovered Traveller by Marc Miller (and Frank Chadwick), and I loved it. It reminded me of all the sci fi I’d read, but never got to see in movies, but best of all, it was like a sand-box, it didn’t try to slot into a particular genre. It wasn’t all grim-dark, it wasn’t all post-apocalyptic, it didn’t try to pull you into a mythos of ancient aliens leaving the world in a contrived state. It allowed you to build your own stories. This was valuable to me because I liked all sorts of sci fi, not just what was popular at the time, or had been made into movies (thinking Aliens, Bladerunner, Star Wars or Star Trek). Not that these aren’t good, but my imagination wasn’t limited to them.

But Traveller, as much as I loved it, had limitations, and sort of bad ones. I found myself at various times saying, if only it did this, or if only it was like that.

I could talk to each of many, many things, or I can just show you…Striker is that answer. It’s everything I wished Traveller was.

I have also added tons of its own lore, but its not (in my opinion) too prescriptive.